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Name: Saoirse Age: 31 Contact: plurk: georgiageorgia, discord nfwmb#9368 Timezone: mst Other Character(s): n/a |
Name: Keyleth of the Air Ashari Door: right Canon: Critical Role Campaign 1 Canon Point: end of campaign 1, shortly after Dalen’s Closet one-shot Age: 24 Appearance: Keyleth is a six foot tall, slender half-elven woman with fair, freckled skin, red hair that currently is a little longer than chin-length, and green eyes. She is rarely seen without her "antlers" (a druidic circlet of wisdom). She has the brand of the hunter's guild the Slayer's Take on her right arm and tattoos representing the mantle she wears as the Voice of the Tempest on her chest, shoulders and back. At 24 years old she looks roughly her age, perhaps a bit younger, but due to the druid ability "Timeless Body" and the fact that half-elves live a long time and age slower than normal human beings, she will look this age for a long time. History: history Personality: Shy and Socially Awkward: due mostly to her insular upbringing, Keyleth is quite shy and very socially awkward. She struggles in social situations with knowing what to do and how to act or what to say and does not easily pick up on social cue or know how to respond appropriately (for example, not knowing how to appropriately respond when Vax’ildan told her he was in love with her, often saying what’s on her mind without thinking about what her audience is (using dirty words around a very religious man, for example), and not recognizing when people want her to stop talking or she’s being overbearing (for example, when she–fogged with grief–basically took over and micromanaged her friend’s wedding). She completely lacks any ability to persuade people or convince them to do things–this rarely goes well for her, often humorously, but sometimes simply disastrously–because she just lacks the nuance and ability to read social cues to do this successfully. Prone to anger outbursts: Although generally warm, bubbly, and friendly, Keyleth’s feelings of anger have to go somewhere, and as such she is prone to fits of rage and inappropriate anger outbursts that far exceed the situation that they came from. Oftentimes she channels her anger into battle and takes it out on her enemies, but on occasion she has difficulty controlling it. A lot of her rage has to do with the losses she’s experienced in her life, especially that of losing her mother, who is possibly alive and living elsewhere away from her (a thought which can trigger her anger quickly), and her fear of failure, of not being able to protect those around her, and of her sense of failure for things that have not gone well, or things that she feels she should have been more successful at, especially in the moment. Poor impulse control: Keyleth has a very poor sense of impulse control, which often manifests itself into feelings of guilt and shame down the line once she has time to think about her actions. Although the fact that she works mostly with a team of other people means that often the poor choices she makes are buffered by others making better ones, at one point, they actually led to her death (via deciding on an impulse to wildshape into a goldfish and fling herself off a 100-foot cliff, which probably wouldn’t have boded well for her half-elven form, much less that of a fish–luckily, she was able to be revived). Tenacity and resilience: Even in the most difficult and bleakest situations, Keyleth does not easily give up. When facing challenges that seem impossible–even when fighting gods–she centers herself and works hard to get what she wants and to achieve her goals. And, even when she’s defeated temporarily, she wants to get back on her feet and come back for more–very little stops her, her determination always seems boundless. She really does believe that there’s nothing she can’t do (“we’re basically gods, it’s fine”), and is always willing to push hard and to go an extra step to help those around her. Powers and Abilities: Keyleth is a level 20 archdruid, meaning she can access all druid spells. She has darkvision, the ability to transform into any animal she has seen before (wildshape), can alter self at will (change aspects of her physical appearance), use flaming hands, do both spellcasting and ritual casting, conjure plants, speak with plants and animals, take on elemental forms, control the weather, and transport herself via plants–which would be nerfed upon arrival, although everything else should be able to stay intact, assuming that the items available to perform them are available. Inventory: -leather armor (in addition to her clothing) -one pink ribbon -a raven feather Samples: #1 here and here #2: In all technicality, what her father had said was “I better not hear about you being near that water”, which he wouldn’t, because A) nobody was going to tell on her, they all knew better than that, and B) even if someone was dumb enough to try, they could have fun figuring out which one of the absolute myriad squirrels currently in this forest she was. If any. Have fun proving that one, suckers. Anyway, he had not explicitly said “You can’t go out to the water”, so technically, as long as no one told on her (or he didn’t somehow find out himself), Keyleth wasn’t breaking any rules, right? Right. And anyway, there were people dying, so really, she was doing everybody a favor by going out there and investigating, because maybe she could discover something really important and help a lot of people, right? It became glaringly apparent once she was actually out near the swamp that there were, in fact, not a lot of squirrels near the swamp, but it didn’t seem to matter, because there were also not a lot of humans, either, so the cover still technically worked, and the spell had seemingly gone off without issue--there were, as far as she could tell, no loose bits or things that felt wrong, and she could climb trees and do all of the...squirrel things she thought she ought to, so, if nothing else, it was a triumph in and of itself. She poked around the swamp a bit, looking for any kind of indication of what, or who, might be poisoning or enchanting it. While there were ideas aplenty circulating, when it came to actually solving the mystery, there was an undercurrent of apathy, an undercurrent of apathy that was making Keyleth’s personal desire to solve it that much stronger. But so far, with few clues to go off of, she had come up with the following ideas: Smell the water to see if it smelled like poison (it didn’t really) Taste the water to see if if it tasted like poison (it didn’t to her squirrel mouth, but she’d have to try again when she changed back to a person later) That was it. Those were the ideas. So...not really a whole lot to go off of there. She was just about to give up and go home, had begun hopping back the way she’d come (or at least she hoped, her sense of direction really wasn’t super great as a squirrel) when she suddenly heard a great deal of commotion from somewhere to her left, a ludicrous amount of commotion, and felt like she had no choice but to go see what was going on there, scrambling off over in the direction of the commotion instead of the direction of home. Before her now were the two most beautiful people she had ever seen, possibly in her entire life, a boy and a girl--half-elves like her, she noted, but so much more beautiful it made her feel itchy to even compare them, both of them with long dark glossy braids, and one of them was...fighting…a swamp monster? Well, she was definitely going to have to stick around to see the outcome of this. Temporarily forgetting she was in squirrel form at all, she sat back and simply decided to observe. You know, just in case the one fighting the...swamp...monster needed some help. |